|
|
|
|
|||||||
| Register | FAQ | GFWiki | Members List | Donate | Arcade | ChocoJournal | Mark Forums Read |
| Welcome to the Gamingforce Interactive Forums. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
LinkBack (1) | Thread Tools |
Changing the setting would be kind of annoying from a narrator's point of view (at least to me). It's hard enough to come up with inventive deaths every couple of days, but having to fit those deaths and your writing style into a specific and unusual theme (like sci-fi), plus you run the risk of turning people off who don't like the genre you picked. Nevertheless, I could see myself writing a secret agent/24-ish themed game, and I have a few mods in mind that would fit well and make things interesting. The only possible kink is that I have to go on a business trip next Monday-Friday to Philadelphia, and all I'll have is my government-issue laptop and my PSP. The laptop lacks a wireless card, and the office webfilter blocks gamingforce.org (though not fire.xelium.net, so I can browse, but not post). I can probably track down a public library to make major story posts, and I can check and briefly answer PMs on my PSP. If my hotel has a wired connection, there won't be a problem at all. |
|
|
Lukage introduced the game to GFF after the last huge crash, and he ran the first four games. He was getting burnt out, and the games were moving slower, so he opened it up to others to mod games. I did the next one (game 5) and then Crash did this one. I know there were several people who expressed interest in modding after game 4, but the general consensus seems to be people would rather play than mod. I enjoy playing, and writing all the stories is daunting work (especially following someone of Crash's calibre), but modding is incredibly fun. Watching the kills come in at night, and seeing everyone's strategy from an omniscient point of view is just as much fun as playing.
|
|
Well, like I said before the last game, I'd be willing to do it if no one else wanted to, but I don't specifically want a chance just because. So if no one else wants to try their hand at it, and if Lukage, nutty, or Crash don't want to do it again, I'd give it a try. I guess I'm just still not convinced that it's as fun being the mod as it is being a player.
![]() |
|
I'll just mention that I'm not really interested in modding at this point. I was before, but lately I've had trouble mustering up the drive to make long posts, so I really don't think I could do a game justice at the moment. I'm sure Nutty, Crash, or whoever else would do a better job modding for now.
I'm just hoping not to get stuck as a Villager again. |
|
I might want to give it a try, but the trouble is I'm not sure I'd make such a good narrator; my writing very good not is. But the biggest problem right now is that I'll be moving into my apartment soon enough and I might find myself without an internet connection for a while (oh, the horror). That makes it impossible for me to run the next game, perhaps even impossible to paticipate. Oh well, pehaps at a later time.
|
|
I can't say I want to run the next game, because I still want to get a better feel for how things work, but the game after that, I think I might want to try my hand at it. So all we need it so find someone for the next game. ;p
Hatred on the fact that I lost my old sig, maybe I'll get it back someday. Or not!
|
|
nutty, if you wish to run the next game, just do it like this:
Leave the sign-up thread active while you're off on business. Check in when you can to answer questions. You can also use your spare time at the hotel to begin compiling a database of roles and players. When you return home, begin the game. This should allow ample time for everyone to prepare. |
|
|
Yeah, I have no problem if the signup period takes a while, it means a better chance of getting a lot of players. Go for it, I think you have plenty of patient people here.
Hatred on the fact that I lost my old sig, maybe I'll get it back someday. Or not!
|
![]() |
| Thread Tools | |
|
LinkBacks (?)
LinkBack to this Thread: http://www.gamingforce.org/forums/werewolf-den/9394-werewolf-6-traitorous-intent-wrap-party.html
|
||||
| Posted By | For | Type | Date | |
| Werewolf Game - GFWiki | This thread | Refback | Nov 8, 2007 09:08 PM | |